Blender 3d animation basics pdf11/11/2022 Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at /register for convenient access to downloads, updates, and corrections as they become available. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. The rich companion website (/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. The book starts with the creation of simple figures using basic modeling and sculpting. Beginning Blender covers the Blender 2.5 release in-depth. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Blender is not just free software it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool.
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